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Kieran Lieberg

My personal website showing the projects I have worked on.

About me

I am a software developer located in Minneapolis, MN. I graduated with a BS in Computer Science from the University of Minnesota.
I specialize in computer graphics, however I am capable of

Projects

Cloth Simulation

A Mass-Spring Cloth Simulation done in C++ using OpenGL

Particle System

A Particle System Created in C++ using OpenGL

GUI Raytracer

A Raytracer built from the ground up in C++, along with a GUI made with NanoGUI.

BOIDS flocking Simulation

A game made in OpenGL that incorporates the BOIDS AI pattern.

Lightning Simulation

A Lightning Simulation

Voluntell

A prototype for an Android App build using Android Studio.

3D Model to Pixel Art

A C++ program which converts a 3D model to a 2D pixel art image.

Image Editor

A simple Image Editor built in C++ that uses the command line

Evolutionary AI game

A simple game that uses a genetic algorithm to train AI to adapt to the user's playstyle

    Resume | Download Resume

    Email Me | liebe110@umn.edu

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